Montréal, Canada

Le Jeu Pour Le Changement Social

Tous pays confondus, nous passons trois milliards d’heures par semaine à jouer en ligne. Imaginez que toutes ces heures de jeu puissent servir à sensibiliser, à informer et à engager la population en plus de résoudre des enjeux qui touchent votre collectivité ou le monde entier.

Ce hackathon est organisé sur le thème du jeu pour le changement social. Il représente une occasion unique pour les membres de la communauté technologique et de celle du développement international de collaborer afin d’évaluer comment le jeu peut être une source de solutions aux enjeux sociaux, humanitaires et de développement mondial.

Hacking for Humanity

This hackathon is all about games for social change, and is a unique opportunity for members of the Montréal games community, and international development community to collaborate on how games can create awareness, drive action and provide solutions to social, humanitarian and development challenges. 

COLLABORATORS


      

 

 

 

JUDGING CRITERIA

The judging criteria is here.

JUDGES

Miguel Caron is the CEO of Funcom Games Canada. Funcom is a highly acclaimed independent developer and publisher of online games based in Oslo, Norway. He is an experienced marketing, financial and operations executive with over 12 years of organizational leadership experience. Miguel is fluent in French and English, and has extensive global business experience.

Jason Della Rocca is a game industry consultant that works with game studios and organizations all over the world. For nearly nine years, he served as the executive director of the International Game Developers Association (IGDA), and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine's "The Game Developer 50", a list which profiles 50 of the most important contributors to the state of the game industry.

Marianne Cuierrier Après avoir étudié en communication-marketing à l’Université de Montréal et aux HEC, Marianne s’est rapidement tournée vers le monde philanthropique, ou elle œuvre depuis quelques années déjà. Elle s’est d’abord occupée d’événements pour la Société canadienne du cancer, comme le Gala des grands chefs et le Relais pour la vie, avant s’engager auprès de l’UNICEF. Depuis, à titre de coordonnatrice de l’engagement de la communauté, Marianne travaille à mobiliser la population d’ici pour transformer l’avenir d’enfants dans le monde et réaliser la vision de l’UNICEF : chaque enfant, toutes les possibilités, sans exception.

Rochelle Rinne studies cultural anthropology at McGill University and works as a software tester at EA Montreal. She used to want to be an astrophysicist, but now she wants to be a Pokemon Master or maybe a museum curator. They are all kind of the same thing, in the end. She has blue hair, and when she stands at a bus stop on a warm rainy day she waits for a real live Totoro to offer her his umbrella. Rochelle also likes cute things, such as cats. She would like to own a million cats one day and watch cartoons with them.

SPONSORS

 

                                          

                                                             

Registration Deadline: 
Friday, June 1, 2012
Reception Date: 
Friday, June 1, 2012
Reception Location: 
Concordia University, EV Building 11-725. 1515 St. Catherine St. West
Reception details: 
6:00pm - 6:30pm: Registration 6:30pm - onwards: Guest Speakers, Networking, Team formation.
Hackathon Location: 
Concordia University, EV Building 11th 11-725. 1515 St. Catherine St. West
Hackathon Details: 

FRIDAY JUNE 1st

6:00pm - 6:30pm: Registration

6:30pm - 8:30: Guest Speakers, Networking, Team formation. 

Speaker's Bios

Caroline Howes, COO, PlayMob. PlayMob is revolutionising giving through gaming, PlayMob enable digital content providers to monitise their products through in-game “charity sponsored” micro-payments. 

L’équipe de Contre.ca. L’équipe est composée d’étudiants de la promotion 2012 du D.É.S.S en design de jeux de l’Université de Montréal, qui sont issus de différents domaines de spécialisation : du design (de mode, graphique ou industriel), de la recherche sur le serious gaming, de la communication, des études cinématographiques en passant par les sciences biologiques.

Marianne Cuierrier. Après avoir étudié en communication-marketing à l’Université de Montréal et aux HEC, Marianne s’est rapidement tournée vers le monde philanthropique, ou elle œuvre depuis quelques années déjà. Elle s’est d’abord occupée d’événements pour la Société canadienne du cancer, comme le Gala des grands chefs et le Relais pour la vie, avant s’engager auprès de l’UNICEF. Depuis, à titre de coordonnatrice de l’engagement de la communauté, Marianne travaille à mobiliser la population d’ici pour transformer l’avenir d’enfants dans le monde et réaliser la vision de l’UNICEF : chaque enfant, toutes les possibilités, sans exception.

 

SATURDAY JUNE 2nd

9:00am  Breakfast 

9:30am - 10:00am Workshop from PlayMob on Giverboard for game developers.

11:00 - 12:00pm Workshop on GSMA OneApi

12:00pm  Lunch

12:30 - 5:30pm Coding

5:30 - 6:00pm Day 1 Debrief, Talk on OneApi

6:00pm Dinner

6:30pm - 11:00pm

SUNDAY JUNE 3rd

9:00am   Breakfast 

9:30am   Coding

12:00pm Lunch

2:00pm SUBMISSION DEADLINE

3:00pm Presentations, Judging, Awards

UI/UX design support provided by Azavea

Event Updates

GameJamming at RHoK Montreal

Published by Thea Aldrich

Random Hacks of Kindness, Montreal June 1-3 2012

 

Unai Miquelajáuregui from RHoK Montreal produced this amazing video showcasing just a few of the projects developed June 1-3, 2012. A special thanks to the organizers of the event, title sponsor Nokia and all the other volunteers, hackers and local sponsors for making the event truly epic. 

 

Random Hacks of Kindness, Montreal June 1-3 2012 from Decode Global on Vimeo.

 

On the eve of June 1st, many developers and game enthusiasts could be seen chatting excitedly around the Hexagram Institute at Concordia University in Montreal, Canada. So why all the commotion?

A game jam, of course! In most game jams, participants are invited to conceptualize and develop a game idea in 48 hours, based on a given theme.

But this was no ordinary game jam - it was a Random Hacks of Kindness Game Jam - fueled by the desire to do good; every team was required to identify a social issue and design a game that addressed that issue.

Among the different global problems concerned were: lack of access to potable water, homelessness, street children, and others. The teams were incredibly creative in tackling the issues with their game ideas.

Games for Social Change RHoK in Montreal!

Published by angelique

 

On the eve of June 1st, many developers and game enthusiasts could be seen chatting excitedly around Concordia University's EV Building. So why all the commotion?
 
A game jam, of course! In most game jams, participants are invited to conceptualize and develop a game idea in 48 hours, based on a given theme.
 
But this was no ordinary game jam - it was a Random Hacks of Kindness Game Jam where UNICEF, Playmob, and other notable organizations, collaborated with the Montreal gaming community. Beyond the usual motivations for networking, portfolio building, and just plain 'ol fun, this event was fueled by the desire to do good; every team was required to identify a social issue and design a game that addressed that issue. Among the different global problems concerned were: lack of access to potable water, homelessness, street children, and others. The teams were incredibly creative in tackling the issues with their game ideas. Here are just a few examples:
 

Doctor W.H.O. (Winner: Jury's Pick) - Resistor 7. A matching puzzle game where players must manage their limited resources to address the varying needs of those seeking aid (food, water, and medicine).

Hunger Run (Runner-up: Jury's Pick) - Decode GlobalA 2D sidescrolling platformer where the player must flee from starvation while saving endangered children along the way.

UNICEF Build a School (Winner: Social Impact) - Team Plumpy Nuts. A Facebook management game that invites players to take on the challenges of building and managing a school in an underdeveloped area.

Quest for UNICEF (Runner-up: Social Impact) - Team Quest. A mobile game that uses GPS to invite players to participate in real world scavenger hunts and quizzes for the benefit of UNICEF.

Impossible Mission Force created their first release during the weekend, a picture puzzle game to play on your own and with friends.
 
Save the Worlds: Burrito Edition (Winner: Audience Favourite) - Snail Team. A storytelling adventure game that tells the tale of a snail on a mission to save the world(s).
 
Bleak Street (Runner-up: Audience Favourite) - Team Bleak. An RPG that puts players in the shoes of a homeless man in an urban area. The game challenges you to face the daily difficult decisions often experienced by those in this position.
 
But Concordia was not alone in its random hacking for kindness. 900 people from 14 different countries around the world were busy working towards a better world, one line of code at a time.
 
If you're in the Montreal area and are interested in seeing live demos of these games for social change, make sure to check out the July meetup of the Mont Royal Game Society.
 

 

Meetup at Google (1253 Avenue McGill College) May 15 5:30-7:30

Published by angelique

 

The June Edition of RHOK Montréal will focus on games for social change, and is a unique opportunity for the video games community and the international development community to collaborate on how games can be used to increase awareness, drive action and even solve important social challenges.

 

RHoK Montréal is taking place in collaboration Nokia, Microsoft, Google, UNICEF Québec, and PlayMob, in addition to many others!

 

If you’re curious to learn more about RHoK, how games can impact social change, or are looking for team-mates, we’re holding a meetup at Google Montréal (1253 Avenue McGill College) from 5:30 – 7:30 on May 15th.

RHOK Planning Session April 5 at Notman House

Published by angelique

 

 

RHOK is back in Montréal! Help us make this RHOK rock! The special focus for this event will be games for social change.

 

Drop by Notman House on April 5 if you are interested in helping to plan the next RHOK event (June 1-3, 2012). 

 

 

See you there!